Football

General
  • All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout, or a golden goal.
  • Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event occurs may result in confirmed bets being voided. Bets voided will be from the time of the significant event until the time the final VAR decision was officially announced.
  • An exception is made when this rule relates to friendly matches. In such cases, all match markets are settled based on the actual result at the end of the game (excluding any extra time), irrespective of whether the full 90 minutes are played. This rule applies only to matches with a regular playing time of two 45-minute halves.
  • Some Football matches may have different playing schedules. In that case, the following will apply:
    • 90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Halftime bets are considered void.
    • 80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
  • Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.
  • All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.
  • If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if an incorrect kick-off time is announced on our website.
  • If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
  • In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
Official Bet Settlement Sites
  • For the settlement of bets that are placed on corner/cards/penalty, we use: www.sofascore.com
  • Premier League: https://www.premierleague.com/
  • Serie A: http://www.legaseriea.it/it
  • Bundesliga: https://www.bundesliga.com/en/bundesliga
  • La Liga BBVA: https://www.laliga.com/en-GB
  • Ligue 1: https://www.ligue1.com/
  • Championship: https://www.efl.com/clubs-and-competitions/sky-bet-championship/3
  • Serie B: https://www.legab.it/
  • 2.Bundesliga: https://www.bundesliga.com/de/2bundesliga
  • Ligue 2: https://www.ligue2.fr/
  • FA CUP: https://www.thefa.com/competitions/thefacup
  • EFL CUP: https://www.efl.com/carabao-cup/
  • Coppa Italia: http://www.legaseriea.it/it/coppa-italia/calendario-e-risultati
  • DFB Pokal: https://www.dfb.de/en/national-tournaments/
  • Champions League: https://it.uefa.com/uefachampionsleague/
  • Europa League: https://it.uefa.com/uefaeuropaleague/
  • Nations League: https://it.uefa.com/uefanationsleague/
Extra Time
  • All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.
  • If the match does not go to an Extra Time [ET] all bets are void.
Markets Offering
  • 1X2 (3 Way)
  • 1st Half 1X2
  • Draw No Bet
  • European Handicap
  • Over/Under
  • Total Team Goals
  • Odds/Even
  • Both Teams To Score
  • Teams Clean Sheet
  • 1X2 Rest Of The Match
  • Corners
  • Double Chance
  • Exact Score
  • 1st Team To Score
  • Last to Score
  • Goalscorers
  • Next Goals
  • Goal Scorers
  • Card Markets
  • Multigoal
  • Correct Score
  • Penalty
  • Total Goal
  • Winnig Margins
  • Odd/Even
  • HT/FT
  • Asians
  • Team To Goal
  • Goal Scoring Order
  • Goal Methods
  • Substituted
1X2
  • Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.
  • 1 – Home win
  • X – Draw
  • 2 – Away win
Over/Under
  • Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed. If a game is abandoned, bets will be void unless settlement is already unconditionally determined.
Asians Markets
  • The Asian Line is a special type of handicap used for Football matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.
    Asian Handicap What it means
    0 You win if your team wins the match. If there’s a draw (0 goals difference), your stake is refunded.
    0.25 You win if your team wins the match. If there’s a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
    0.5 You win if your team draws or wins the match.
    0.75 You win if your team wins or draws the match. If it loses with a one-goal difference, you lose half of the stake.
    1 You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.
    -.25 You win if your team wins the match. If it draws you lose half of the stake.
    -0.5 You win if your team wins the match.
    -0.75 You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
    -1 You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.
  • Live betting example:
    • Juventus vs Man United – Live score 1:0
      Team Asian Handicap Odds
      Juventus -0.75 1.80
      Manchester +0.75 2.15
       
    • Final score 3:0 If you bet on Juventus €100, your net win is €80
    • Final score 2:0, 3:1 If you bet on Juventus €100, your net win €40
    • Final score 1:0, 1:1, 1:2, 1:3, 2:1, 2:2, 3:2, 3:3 If you bet on Man. United €100, your net win is €115
Total Goals/ Total Goals 1st Half
  • Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
Total Team Goals/1st Half Total Team Goals
  • Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
  • For example:
    • Over 2.5 – The bet will be a winner if the team scores 3 or more goals in the match/ 1st half
    • Under 2.5 – The bet will be a winner if the team scores 2 goals or less in the match/ 1st half
Draw No Bet
  • Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.
Double Chance
  • A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.
  • The following options are available:
    • 1 or X – if the result is either a home win or a draw then bets on this option are winners.
    • X or 2 – if the result is either a draw or an away win then bets on this option are winners.
    • 1 or 2 – if the result is either a home win or an away win then bets on this option are winners.
GG/NG (Both Team To Score)
  • Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
    • “ GG ” – meaning that both teams will score.
    • “ NG ” – meaning that either team will not score
European Handicap
  • A European Handicap is a type of wager where a whole number of points or goals is added to the underdog and accordingly subtracted from the favourite. The bet is settled on the outcome of the event after adjusting for the handicap.
  • For example:
    • Handicap (-2) – You will win if your team wins the match with a goal difference of three or more.
    • Tie (-2) – You will win if the team with
    • (-2) Handicap wins the match with exactly 2 goals difference. Handicap (+2) – You will win if your team loses / draws/wins by 1 goal.
Odd/Even
  • Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
    • Odd/Even – bets on it are settled according to Full-time score
    • 1st Half Odd/Even – bets on it are settled according to the 1st half result only
    • 2nd Half Odd/Even – bets on it are settled according to the 2nd half result only
Teams Odd/Even
  • Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
    • Teams Odd/Even – bets are settled according to the goals scored by the named team for the Full time
    • 1st Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 1st half
    • 2nd Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 2nd half
Winning Margin
  • Predict the team to win the match and the victory margin. For example in a match, Team A vs Team B:
    • Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.
    • Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.
    • Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc. Bet on No score draw wins only if the result is 0:0.
    • Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.
    • Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.
Teams Clean Sheet
  • A clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.
  • For example:
    • Team Clean sheet team A “Yes” – in order for the bet to be settled as a winner team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost
    • Team Clean sheet Team A “No” – in order for the bet to be settled as a winner team A should concede a goal (an own goal counts as well) in the game. If it doesn’t, the bet is lost
HT/FT (Half Time/Full Time)
  • Predict the result of the first and math separately. If a match is abandoned, bets will be void.
  • For example: to win a bet on ‘1/X’, the home team must win the first half and the result of the match should be a draw. Extra time and a penalty shootout do not count.
First Goal/Last Goal /Next Goal
  • Predict which team will score the first/last goal and next goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.
First Goal Draw No Bet
  • Predict which team will score the first goal. Bets will be void in case of 0:0
First Goal Double Change
  • A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet.  Predict which team will score the first goal.
    • 1X: Home team or 0:0
    • X2: Away team or 0:0
Multi-Goal
  • Multi-goals betting provides a gap of goals and a bettor can wager if the goals will fall between that range.
  • For example: A multi-goal line could be 2-4. That means from two goals to four goals will be scored in the match. If you take that bet and the number of goals falls between two and four (two, three, or four) you win the bet. But if no goals or only one goal is scored, or if five, or more, goals are scored then you lose the bet.
Correct Score
  • Predict the exact score of the match by choosing from the given results. There is another variation of this market available: Exact score 1st Half – you have to predict the score of the 1st Half.
Multi Correct Score
  • Predict the final score of the game by choosing from the given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on. Otherwise, you lose.
  • For example: You have bet online: 1:0, 2:0, 3:0. If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.
Goalscorer (Anytime Yes/No)
  • Predict if a player will score the first/last/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.
  • Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.
  • If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, and all other bets on Goalscorer market will be void. If a match is abandoned before the first goal is scored, all bets will be void.
Autogoal (Own Goal)
  • Predict if there will be an auto goal during the match’s regular time.
  • Also, we have a related auto goal market below;
    • First Goal Autogoal
    • Last Goal Autogoal
Autogol Yes/No
  • Predict if a specific player will score an own goal match’s regular time.
Goal Outside Area
  • Predict if there will be a goal from outside the area during the match’s regular time.
Head Scorer
  • Predict if there will be a header goal during the match’s regular time.
First Goal Mode
  • You have to predict the exact goal mode for the first goal of the match. Avaible options: Shot, Header, Penalty, Free Kick, Autogol
Last Goal Mode
  • You have to predict the exact goal method for the last goal of the match. Avaible options: Shot, Header, Penalty, Free Kick, Autogol
Home / Away Kick-Off & Win
  • Predict if the Home or Away team will kick off the & will win the match.
Reverse The Result Home / Away
  • Predict the Home or Away team will win the match from the behind during match’s regular time.
1X2 Rest Of The Match
  • All bets are determined without taking into consideration the current result at the time the bet is being placed – as if the game was starting again from 0:0 score after the bet had been placed.
  • If a match is abandoned, all bets are void.
  • For example:
    • The current result is 1-0 and the final result is 1-1. The result for the bet settlement is 0-1:
    • 1 – Bets on Home Team are lost
    • X – Bets on Draw are lost
    • 2 – Bets on Away Team are winners
Win to Nil
  • Predict if a certain team will win the game, without conceding a goal.
Win Either Half
  • Predict if a certain team will win at least one half of the game – no matter 1st or 2nd
Goal Scored First 5 min, First 10 min, First 15 min etc…
  • Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be canceled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise, bets will be void.
1X2 5min, 15min, 20 min Etc…
  • Predict the correct outcome of named periods.
  • For example:
    • For 5 min (from kick of the 04:59)
    • For 30 min (from kick of the 29:59)
Both Teams To Score & Over 2.5 (GG/NG & Over/Under 2.5)
  • “Yes” – both teams to score and at least 3 goals to be scored in the game.
  • “No” – either team not to score or both teams to score but less than 3 goals altogether.
  • If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
Match Winner & Both Teams to Score (1×2 & GG/NG)
  • Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.
Half-time/Full-time & Over/Under 2.5 ( HT/FT & O/U 2.5)
  • Predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.
1×2 & O/U 2.5/3.5
  • Predict the winner of the match and if there will be over or under 2.5/3.5 goals scored in the match from the given options. If a game is abandoned, all bets will be void.
1×2 FT & O/U 1.5 1st Half
  • Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options. If a game is abandoned, all bets will be void.
GG NO Bet
  • Predict the winner of the match. The bet will be void in case of both teams score
NG NO Bet
  • Predict the winner of the match. The bet will be void in case where one of the teams does not score.
Win 2 Halves
  • Predict the team that will win both halves.
1X2 Corners Full Time/1st Half/2ndHalf
  • Predict which team will take more corners. Available options are:
    • 1 – Home team to take more corners
    • X – Both teams to take an equal number of corners
    • 2 – Away team to take more corners
  • Corners 1X2 Full Time is settled according to the corners taken during the whole match.
  • Corners 1X2 1st Half is settled according to the corners taken in the first half only. 19
  • Corners 1X2 2nd Half is settled according to the corners taken in the second half only.
  • Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
  • If a match is abandoned all bets will be void unless settlement is already determined.
Total Team Corners
  • Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
  • If a match is abandoned all bets will be void unless settlement is already determined.
Total Corners 2 Way
  • Predict if the total corners taken in the match (by both teams) will be over or under a given number.
  • Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
  • If a match is abandoned all bets will be void unless settlement is already determined.
Total Corners Odd/Even
  • Predict if the total corners taken in the match (by both teams) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
  • If a match is abandoned all bets will be void unless settlement is already determined.
Corners 3 Way O/U
  • Predict if corners taken by both teams during the match will be over, under or exactly a given number.
  • Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
  • If a match is abandoned all bets will be void unless settlement is already determined.
Corners Over/Under, Corners 1stHalf Over/Under, Corners 2nd Half Over/Under
  • Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
  • Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
  • If a match is abandoned all bets will be void unless settlement is already determined.
First/Last Corner
  • Predict which team will take the first/last corner in the game.
  • Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
  • If a match is abandoned all bets will be void unless settlement is already determined.
Outright/Winner
  • Predict the winner of the relevant competition. Bets are settled on the final league position, after playoffs (if played), unless otherwise stated.
To Qualify/ To Advance Next Round
  • Predict which team will advance to the next round or win the final
2+ No Bet/3+ No Bet
  • Bets can be placed by either selecting a Home Win, a Draw, or an Away Win. All bets will be void in case of 2/3 (determined by the selected market) or more.
  • For example:
    • Market: 2+ No Bet
    • All bets will be void if 2 or more goals are scored during the event’s regular time.
0 Goal No Bet
  • Bets can be placed by either selecting a Home Win, a Draw, or an Away Win. All bets will be void if the event end 0:0
At Least a Half X
  • Predict if there will be at least one of the half end with a draw.
Draw with Goals
  • Predict if both teams to score and the match will finish with a draw.
Both Teams Score 2+ Goals
  • Predict whether both teams will score at least 2 or more goals in the game.
Half More Goals
  • Predict which half of the match will score more goals
    • 1 -more goals scored in 1st
    • X -Equal number of goals in both halves
    • 2 -More goals scored in the second half
Half More Goals Home/Away
  • Predict which half of the match home/away team will score more goals
Penalty
  • Predict if there will be a penalty shootout in this match’s regular time.
Penalty Scored/ Missed
  • Predict if there will be a penalty shootout and scored or missed during the match’s regular time.
Penalty Home/Away
  • Predict if there will be a penalty shootout for Home/Away team during the match’s regular time.
Red Card & Penalty
  • Predict if there will be a red card & penalty shootout during the match’s regular time.
Match To Penalty
  • Predict if the match will go to the decided penalty shootout
Anytime Penalty Yes/No
  • Predict if a specific player will score by penalty during the match’s regular time.
Combo Markets
  • The Combo betting market is all about combining two markets to attain higher odds. The bet is winning if both the two following predictions are correct
  • For example:
    • 1X2 & Odd/Even
    • The bet is winning if both the two following predictions are correct:
    • Final result 1-X-2 & if the total number of goals will be odd/even
Goal Scoring Order
  • In this market you have to predict the exact sequence of the goal, You have to predict for each goal in the match the sequence of goals.
  • For example:
    • HHAH:  It means the match ended 3-1 with two goals scored by Home Team = H, then a goal by Away Team = A, and Last goal again from Home Team
Substitutes
  • Substitutes are similar to Handicap and Over/Under wagers. Win/Loss for the Handicap part is determined by comparing the substitutes used by each team, applying the
1X2 Cards
  • Predict which team will receive the most card during the game during regular time.
First Card
  • Predict which team will receive the first booking in the match. If two or more players receive a card for the same incident, the first player to be shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for this market.
Last Card
  • Predict which team will receive the first booking in the match. If two or more players receive a card for the same incident, the first player to be shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for this market.